using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public enum RiddleState
{
    Solved,
    UnSolved,
}



public abstract class Riddle : MonoBehaviour
{
    public RiddleState RiddleState = RiddleState.UnSolved;
    public RiddleController riddleCtr;

    public abstract void CheckAnswer();
}
